Terminology & Structure - What is what

Terminology

StageThe app for learners
ModuleA distinct lesson module 
Example: How to repair a bike
LevelA "chapter" in one stage
Example: How to repair the brakes on a bike.
ChallengeThe challenge is the part of a level that describes the flow(steps) needed to complete the level. 
StepA step describes a single step in a level.
Example: Loosen the brakes before attempting to remove 
ActionThe type of interaction that the trainee needs to do to progress to the next step. Each Step has one action.
Example: Use item action - use a wrench on the bolts on the side of the brakes.
AssetA library object which can be placed in the 3D world. 
Example: A 3D drill with interactivity logic attached
EventsPremade logic blocks that change something in the world when the user is going through the steps.
Example: If the step "loosen the brakes" is completed succesfully, play a trumpet sound.

Quick Structure overview

 

  • Organization
    • Workspace - Like a google drive folder. Each user has his own workspace or can have shared workspaces.
      • Modules - Your lesson modules.
        • Levels - The chapters in your modules.
          • Challenge Steps - Make up the flow of 1 level (chapter).
            • Starting events - What happens in the world in this step.
            • Action - What the user needs to do.
            • Outcomes - Which paths can the user take, both correct & incorrect ones.
              • Outcome Events - What happens when this path is taken.
            • Hints & Guidance - What info to share with the user if they're stuck.
          • World (scene) - The spatial 3D part of your level.
            • Environment - Choose from premade environments.
            • Assets - Manually placed 3D assets that make up the bulk of your lesson.
            • Teleport points - Determine where the users should move to.
            • Spatial hint spots - Give extra clues & information. (optional)

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